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New EVGA PRECISION OVERCLOCKING UTIL RELEASED
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ClutchCargo
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PostPosted: Mon Nov 08, 2010 3:21 am    Post subject: Reply with quote

EVGA Precision v2.0.1 (11-04-2010)Arrow


* Fixed issue in hotkey handler causing it to detect false keystrokes under certain conditions
* Added delayed fan speed readback mechanism to improve compatibility
* Added French and Polish languages
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ClutchCargo
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PostPosted: Tue Jan 18, 2011 7:53 pm    Post subject: Reply with quote

EVGA Precision v2.0.2 (1-17-2011)Arrow

* Fixed issue in the context help system causing it to display wrong floating tooltips when hovering cursor over the controls under certain conditions
* EVGA On-Screen Display server has been upgraded to version 4.0.0.

New version gives you the following improvements:
o Reduced On-Screen Display rendering related CPU performance hit due to more effective geometry batching in On-Screen Display 3D rendering mode codepath
o Now EVGA On-Screen Display server supports RivaTuner's user extendable localization system
o Screenshot compression library SaveImage.dll has been replaced with more progressive SaveMedia.dll library providing unified screenshot and video encoding engine
o JPEG screenshot quality settings are no longer power user oriented and can be adjusted directly from the client application GUI
o Screen capture implementation is now multithreaded to minimize the impact on the game performance when saving screenshots on the systems with multicore CPUs
o Text indication of screen capture events in the On-Screen Display has been replaced with graphics progress indicator
o Fixed issues causing the On-Screen Display to be rendered in wrong colors in 3D mode in some multitextured Direct3D9 applications (e.g. several bumpmapping related samples from DirectX 9 SDK)
o Updated profiles list

* Added option allowing hiding On-Screen Display on captured screenshots
* Reduced hardware polling time on multi-GPU systems due to cached GPU context switching in hardware monitoring module
* All synchronization mutexes have been moved from local to global namespace
* Added programmable alarm system allowing the Precision to play alarm sound when any monitored parameter is out of range defined by user
* Localization reference guide documentation has been updated to v1.2
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
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Graphics:GTX 780 OC
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ClutchCargo
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PostPosted: Fri May 06, 2011 3:07 am    Post subject: Reply with quote

EVGA Precision v2.0.3 (5-05-2011)Arrow

# Improved compatibility with some smart UPS models, EVGA Precision task is no longer being terminated by Windows task scheduler when the PC is entering suspended mode
# Now Microsoft Visual C++ 2008 runtime libraries are included in distributive and installed with software
# EVGA On-Screen Display server has been upgraded to version 4.2.0.

New version gives you the following improvements:
* Improved OpenGL On-Screen Display coordinates calculation for framebuffer coordinate space mode
* Added custom raster 3D fonts support to On-Screen Display in addition to the previously available vector 2D / 3D fonts
* On-Screen Display 3D mode rendering mode switch has been replaced with new vector 2D / vector 3D / raster 3D rendering modes switch
* Now On-Screen Display coordinates are specified in pixels instead of zoomed units
* Now it is possible to use drag-and-drop in On-Screen Display preview window to adjust On-Screen Display position
* Now On-Screen Display supports tabulation symbols for better appearance in conjunction with new variable width custom fonts
* Improved desktop windows notification mechanism for faster server startup and shutdown
* Windows Sidebar is now captured properly on desktop screenshots
* Updated system profile template mapping rules for application profiles
* Updated profiles list
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
Mobo:P6X58D-E
Memory:GSkill 6G @2000
Graphics:GTX 780 OC
Monitor:LG W2753V OS:Win7 Pro 64 Case:Corsair 500R
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ClutchCargo
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Joined: Dec 10, 2007
Posts: 690
Location: Adelaide South Australia

PostPosted: Sat Sep 03, 2011 10:46 pm    Post subject: Reply with quote

EVGA Precision v2.0.4 (9-02-2011)Arrow

# Updated SDK seriously improves EVGA Precision extendibility:
* Added shared memory interface allowing any third party application to access EVGA Precision hardware monitoring statistics. The interface is intended for future EVGA software products integration with EVGA Precision, however, the shared memory layout is publicly open so third party developers can use it to access EVGA Precision hardware monitoring statistics from their own applications. The SDK included in EVGA Precision distributive contains open source sample demonstrating the access to shared memory from a third party application
* Added shared memory interface allowing any third party application to change graphics card clocks and fan speeds via EVGA Precision. The interface allows developing a lot of useful external applications, for example smartphone overclocking client applications connected to the PC server and remotely controlling the hardware via EVGA Precision and so on. The SDK included in EVGA Precision distributive contains open source sample demonstrating the access to shared memory from a third party application
* Added sample code, demonstrating On-Screen Display usage from any third party application. The sample is displaying CPU usage in On-Screen Display and provides third party developers helper object for RivaTuner-styled grouped OSD text formatting

# EVGA On-Screen Display server has been upgraded to version 4.2.2. New version gives you the following improvements:
* Tuned vertex buffer usage strategy improves performance in Direct3D8 and Direct3D9 applications in raster 3D On-Screen Display rendering mode
* Fixed vertex buffer corruption bug, causing On-Screen Display to flicker randomly in Direct3D8 and Direct3D9 applications when raster 3D On-Screen Display rendering mode is enabled
* Now raster font uses managed texture instead of dynamic one to bypass broken high resolution dynamic texture pitch reporting on GTX 200 series graphics cards under NVIDIA 275.27 beta drivers
* Raster font texture size is no longer fixed. Now the server is dynamically selecting minimum possible texture size to fit selected font into it
* The skins have been changed slightly to provide more convenient raster font customization. Now raster font customization window can be open by clicking "Raster 3D" button. Holding "Ctrl" button while clicking "Raster 3D" button allows you to select pre-rendered font from bitmap file and holding "Shift" button while clicking "Raster 3D" button allows you to pre-render and save currently selected font to bitmap file
* Fixed bug causing multiple used On-Screen Display slots to overwrite each other instead of merging the slots correctly
* Added screencapture support for Direct3D10 and Direct3D11 applications using framebuffers with 10-bit RGB components (e.g. Dirt 3)
* Added screencapture support for Direct3D10 and Direct3D11 applications using BGR framebuffers (e.g. F.3.A.R.)
* Improved tabbed text formatting
* Updated profiles list
# Now sound alarm usage is reflected in "Properties" column of active hardware monitoring graphs list in "Monitoring" tab
# Minimum clock limits have been reduced from 75% to 50%
# Changed current value and time labels rendering Z-order in hardware monitoring graphs renderer
# Improved active monitoring graphs list control in “Monitoring” tab reduces list flickering when hovering mouse cursor over it
# ReadMe file is now provided in RTF format instead of plain text format
# Wrong tooltips are no longer displayed when hovering mouse cursor over some GUI elements in advanced properties window
# Added multilanguage installer
# Added Korean and Japanese languages
# Skin format reference documentation has been updated to v1.4 with some minor typo fixes
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
Mobo:P6X58D-E
Memory:GSkill 6G @2000
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ClutchCargo
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PostPosted: Wed Nov 23, 2011 9:31 pm    Post subject: Reply with quote

EVGA Precision v2.1.0 (11-22-2011)Arrow

EVGA Precision + GPU Voltage Tuner (BETA)

Version History:

* Now EVGA Voltage Tuner application is included into EVGA Precision distributive. EVGA Voltage Tuner is accessible via advanced EVGA Precision properties as well as via shortcut in the Start menu.
Please note that it does not share the profiling system with EVGA Precision, if you want the voltage to be applied on system startup please see the "About" tab.
* EVGA On-Screen Display server has been upgraded to version 4.2.3. New version gives you the following improvements:
o Fixed vertex buffer overflow issue causing improper On-Screen Display rendering or crashing in Direct3D10 / Direct3D11 applications when too many items are selected to be displayed in On-Screen Display
o Updated profiles list
* Kernel mode RTCore driver has been upgraded to v1.6. New driver introduces RivaTuner-styled protected MMIO IOCTLs and removes outdated IOCTLs dedicated for some old
and currently abandoned RTCore technology based applications (HIS iTurbo and RMClock)
* Now EVGA Precision restores default hardware automatic fan control mode when logging off from Windows
* Now EVGA Precision starts faster than before due to cached database access and optimized GPU context switching in profile load routine
* Now power users may enable optional single tray icon mode via the configuration file. When single tray icon mode is enabled, the primary application tray icon is being replaced
with hardware monitoring tray icon(s) if monitoring in system tray is enabled and EVGA On-Screen Display server’s icon is not being displayed in tray when the server is loaded.
Please take a note that EVGA On-Screen Display server’s properties are still accessible via "More" button in "OSD" tab
* Now shared control memory reinitialization is initiated by delayed fan speed readback mechanism
* Now DirectX web setup is integrated into the installer
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
Mobo:P6X58D-E
Memory:GSkill 6G @2000
Graphics:GTX 780 OC
Monitor:LG W2753V OS:Win7 Pro 64 Case:Corsair 500R
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ClutchCargo
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Posts: 690
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PostPosted: Thu Dec 08, 2011 6:20 am    Post subject: Reply with quote

EVGA Precision v2.1.1 (12-7-2011)Arrow


Version History:
# Updated EVGA Voltage Tuner:
* Added auto detection for GTX 580 cards
* Updated spelling

# EVGA On-Screen Display server has been upgraded to version 4.2.4. New version gives you the following improvements:
* Added power user oriented application profile setting allowing EVGA On-Screen Display Server to detect runtime function offsets
dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications
using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
* Updated profiles list
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
Mobo:P6X58D-E
Memory:GSkill 6G @2000
Graphics:GTX 780 OC
Monitor:LG W2753V OS:Win7 Pro 64 Case:Corsair 500R
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ClutchCargo
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Joined: Dec 10, 2007
Posts: 690
Location: Adelaide South Australia

PostPosted: Wed Jan 18, 2012 5:36 am    Post subject: Reply with quote

EVGA Precision v2.1.2 (1-16-2012)Arrow


Updated EVGA Voltage Tuner:
Fixed bug preventing EVTune from applying settings at Windows startup
EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you the following improvements:
Added new profile setting "Enable compatibility with modified Direct3D runtime libraries" allowing EVGA On-Screen Display Server
to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
Added new profile settings allowing you to limit the framerate during gaming. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing
unwanted microstutteing effect caused by framerate fluctuations
Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using ARB shaders (e.g. ID Software's Rage)

Graph limits are now adjustable in the graph properties in "Monitoring" tab
Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers.
Unified videomemory usage monitoring layer is based upon original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15.
By default unified videomemory usage monitoring path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattached
to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors via the configuration file.
_________________
CPU:i7 930 @ 4.2 HSF:Thermaltake Water2.0 Extreme
Mobo:P6X58D-E
Memory:GSkill 6G @2000
Graphics:GTX 780 OC
Monitor:LG W2753V OS:Win7 Pro 64 Case:Corsair 500R
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