Joined: Aug 18, 2007 Posts: 1572 Location: Ireland
Posted: Wed Sep 08, 2010 3:54 pm Post subject:
WOW! Manuel on the Nvidia forums said this driver wouldnt be available until the 13th (Or is this the driver he was talking about?)
[EDIT] This isnt the official beta driver due next week (thats if its not pushed back a third time)
[quote name='ManuelG' date='Sep 4 2010, 01:34 AM' post='1112610']
I wanted to give everyone an update. We are in the process of building the final driver and it will take about 10 days for testing to complete and pushed out to NVIDIA.com. I will still update everyone who has PM'd directly but I would expect the final driver to be available on NVIDIA.com in the next 10 days.
[/quote]
http://forums.nvidia.com/index.php?showtopic=177569&st=40 _________________ Case : Fractal Design Define R4
CPU : Intel Core I5 760 @ 3.6GHZ 1.2V
GPU : Palit GTX680
Motherboard : Asus Maximus III Gene
RAM : 8GIG Corsair XMS3 DDR3 1600mhz
Power Supply :Corsair HX1000
Monitor : Iiyama B2409HDS 1080P
Soundcard : Asus Xonar D2
Speakers : Logitech Z906
so far in bfbc2 these are nice everything maxed no hiccups. _________________ Asus Sabertooth 990FX Rev. 2.0 - AMD FX 8120 - 2 x 2gb G.Skill 12800 ddr3 - Corsair 1000w PSU - Cooler Master HAF Case - 128 GB Corsair M4 SSD - 150 GB Raptor - 1 TB WD Black edition - 2 x Evga 580's - 37" Vizio - Win7 Pro 64
Nvidia has asked Guru3d to remove the link to this driver. _________________ i5-3570k | Asrock Z77 Pro 4 | 8gb DDR3 1600 GSkill | MSI TF GTX 770 | X-fi XM | Samsung SA27950D | XFX Pro 750w | Win7x64
CONTROL PANEL IS FULLY WORKING WITH ALL MY GAMES!!!! and real smooth too and also like the new installer, nvidia has redeemed themselves! _________________
The "raw" benchmark performance of this set isn't too good for me. I like the IQ though and they feel pretty smooth.
Maybe a little treatment could help with the lack in performance _________________ Intel i7 2600k | MSI Z77 GD55 | 8GB Corsair DDR3-1866 | Gigabyte GTX 670 | Creative X-Fi Titanium HD
Joined: Aug 18, 2007 Posts: 1572 Location: Ireland
Posted: Thu Sep 09, 2010 3:15 am Post subject:
Radical_53 wrote:
The "raw" benchmark performance of this set isn't too good for me. I like the IQ though and they feel pretty smooth.
Maybe a little treatment could help with the lack in performance
I would recomend waiting for the official beta. They might have more tweaks in it.
PS. Its almost guaranteed somebody else will post a link to this driver in another thread as usual. _________________ Case : Fractal Design Define R4
CPU : Intel Core I5 760 @ 3.6GHZ 1.2V
GPU : Palit GTX680
Motherboard : Asus Maximus III Gene
RAM : 8GIG Corsair XMS3 DDR3 1600mhz
Power Supply :Corsair HX1000
Monitor : Iiyama B2409HDS 1080P
Soundcard : Asus Xonar D2
Speakers : Logitech Z906
Joined: Mar 29, 2008 Posts: 474 Location: West Michigan
Posted: Thu Sep 09, 2010 6:25 am Post subject:
So theres a new option in the manage 3d settings menu...
Anyone know what this "Dynamic Tiling" option is all about?
Nvidia recommended, off, safe, or unsafe... wow sounds like a really good idea to mess with that lol. _________________ CPU:Intel Core i7 920 @ 3.92ghz 1.375v w/ H2O Mobo:eVGA x58 3x SLi Memory:12gb Corsair Dom. ddr3 1600mhz Graphics:eVGA GTX 780 PSU:Enermax Galaxy 1000w Storage:Intel 510 120gb sata 3 SSD, Seagate 1.5tb, Seagate 500gb x2, WD 1tb x2 Sound:Creative Recon3d Pro Fatal1ty w/ Z-5500 Digi's, Sennheiser PC360 Displays:Samsung S27B550 / Samsung 2243BWX Case:CM Cosmos S OS:Win. 7 Ult. x64
Joined: Aug 18, 2007 Posts: 1572 Location: Ireland
Posted: Thu Sep 09, 2010 11:01 am Post subject:
About Dinamic Tilling in new control panel:
Dynamic Tiling Description
Simultaneous multithreaded (SMT) processors use data caches which are dynamically shared between threads. Depending on the processor workload, sharing the data cache may harm performance due to excessive cache conflicts. A way to overcome this problem is to physically partition the cache between threads. Unfortunately, partitioning the cache requires additional hardware and may lead to lower utilisation of the cache in certain workloads. It is therefore important to consider software mechanisms to implicitly partition the cache between threads by controlling the locations in the cache in which each thread can load data. This paper proposes standard program transformations for partitioning the shared data caches of SMT processors, if and only if there are conflicts between threads in the shared cache at runtime. We propose transformations based on dynamic tiling. The key idea is to use two tile sizes in the program, one for single-threaded execution mode and one suitable for multithreaded execution mode and switch between tile sizes at runtime. Our transformations combine dynamic tiling with either copying or storing arrays in block layout. The paper presents an implementation of these transformations along with runtime mechanisms for detecting cache contention between threads and react to it on-the-fly. Our experimental results show that for regular, perfect loop nests, these transformations provide substantial performance improvements.
Example:
CPU Intensive games running on more then 2 cores may benefit by increasing this value to 2 or higher. _________________ Case : Fractal Design Define R4
CPU : Intel Core I5 760 @ 3.6GHZ 1.2V
GPU : Palit GTX680
Motherboard : Asus Maximus III Gene
RAM : 8GIG Corsair XMS3 DDR3 1600mhz
Power Supply :Corsair HX1000
Monitor : Iiyama B2409HDS 1080P
Soundcard : Asus Xonar D2
Speakers : Logitech Z906
The "raw" benchmark performance of this set isn't too good for me. I like the IQ though and they feel pretty smooth.
Maybe a little treatment could help with the lack in performance
Ya vantage didnt bench as high with these for me but game play which is what matters is awesome imo. _________________ Asus Sabertooth 990FX Rev. 2.0 - AMD FX 8120 - 2 x 2gb G.Skill 12800 ddr3 - Corsair 1000w PSU - Cooler Master HAF Case - 128 GB Corsair M4 SSD - 150 GB Raptor - 1 TB WD Black edition - 2 x Evga 580's - 37" Vizio - Win7 Pro 64
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